In the game
we play as secret characters, each with a specific hidden objective to
win the game. This could be to dominate a certain amount of areas on the map at
the start of our turn, have a certain number of trouble-makers distributed
across the map, have a certain amount of money, and so fort. There is even a
character that could win the game by default if no other player manages to
claim victory.
The way you
gain control over areas is by having the greater amount of minions in a given
area, or minions plus a house (which counts the same as a minion). If you move
any player's minion into an area there already is a minion occupying it, then a
trouble maker token will arrive (if there isn't one there already). You cannot
build a house in an area that already has a trouble maker present. If you move
a player's minion out of an area, the troublemaker (if any) is removed from the
area - this is also true if you remove a player's minion from the board
altogether.
To do any
action on your turn, you need to play a card. Your initial hand limit is five
cards. At the end of your turn you may draw cards from the deck if you are
below five cards on your hand, if you have five or more at the end of your turn
you don't need to discard any cards, but you also cannot draw new cards.
Initially you play only one card, but certain cards contains a card symbol,
which allows them to play another card as part of their action. Different cards
may give you the option to do one or more of the following; take money from the
bank, steal money from another player, add a minion to one of your adjacent
area on the board, move another player's minion to an adjacent area, remove
another player's minion from the board, draw a certain number of cards from the
deck (this is how you can end up with more cards than your hand limit), draw
and play random event cards, swap cards with another player, steal another
player's building, and so forth.
The goal is
to try to fulfil your secret mission while at the same time trying to sabotage
the other players from fulfilling theirs. If no players manage to fulfil their
mission, and the character who wins by default is not in play, then victory is
determined by points (money).
Now, I
wouldn't say the game is immensely newcomer friendly. I certainly don't find it
as complex as some other games I've played, but at least how I experienced it,
it took a while before I really caught on how to actually play it. I think this
is one of the games where it's best to just learn from playing a practice
round, as there are many things you might just miss as the game is explained to
you.
My experience
of the game was a bit on the disappointing side. It's heavily unbalanced, and
if you get unlucky with the cards, you mostly end up sitting there watching the
other players actually playing the game. The game I played, I constantly drew
cards that didn't allow me to do more than one card action every round, while
several of my fellow players seemed to almost only have cards that gave them
additional actions. It may not matter all that much to me if I win or lose a
game, but I would like to at least feel as though I have a chance. The way I
experienced it, I used my action one turn to set up for a follow-up action the
next turn, only to have one of the other players do an action that foiled my
set-up, forcing me to set it back up with my next turn, and then the next turn
and so on.
I do intend on playing it again at some point, to give the game another chance, but I sincerely doubt it becoming a regular thing. I prefer games that are high in strategy with some luck thrown in to keep things interesting. And this game was the complete opposite.
I do intend on playing it again at some point, to give the game another chance, but I sincerely doubt it becoming a regular thing. I prefer games that are high in strategy with some luck thrown in to keep things interesting. And this game was the complete opposite.
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