So, I'm not
entirely sure why this game is named the way it is, as it virtually has no
similarities to the original Carcassonne game of drawing tiles and claiming
land. Here with Cardcassonne: The Card Game we are laying cards into rows, delicately balancing between playing
out cards and claiming a row. Claim a row too soon, and you might be missing
out on points - wait too long and someone else might just claim that row before
you get to it.
It's a
quick and easy game to learn, as it plays out over the course of six rounds.
All players draw a certain number of cards (depending on the number of
players), which they play out one by one until all players have played out all
their cards and claimed a row of cards. There are four rows, sorted by colour
(at the start of the game, ten random cards are drawn and placed according to
colour). The first card played out from each player is placed face down, giving
players the option of putting any card in any row. All cards following that
turn are placed face up, meaning they have to correspond to the colour of the
row. A player may choose any of their turns to place a meeple behind one of the
rows instead of laying down a card - however they still have to continue playing
cards from their hand until they have none left. Any cards that are left
unclaimed remains on the board in the following turn.
There are
three main types of cards; animal cards, people cards and treasure cards.
Animal cards are scored on a chart according to how many you have on the card
(it has reached my attention that these cards aren't discarded after scoring,
and instead will accumulate more points for you as the game progresses -
however, this was not how my initial play-through of the game went). People
cards are scored according to the sum total of people multiplied with the sum
total of people cards (these are discarded). Treasure chest cards are saved for
the end of the game, where you will score according to how many different
coloured chests you manage to accumulate (you may collect more than one set,
however). There are also special points cards, as well as wildcards that may be
used as any colour you want.
For cards
that are played face down, if any of them do not correspond with the colour of
that particular row, the player who gets the card will have the option of
earning ten bonus points (I say option, because if it's a treasure chest, a
player may want to save it for the end of the game rather than scoring those
bonus points right away). At the end of six rounds, whichever player has earned
the most points is declared the winner.
This game
is absolutely newcomer friendly, and can be learned in just a few short
minutes. The main trick to it is finding the balance between playing it safe -
which may not earn you the optimal amount of points, or taking the risk of
playing more cards - and hope none of the other players claim the row you want
before it's your turn again.
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