My initial
thought when seeing this game was that the set-up reminded me a bit of Eclipse. Of course it plays faster, is
less complex and have far superior playing pieces (they glow - at least the version I played came with those pieces). And while I'm no Star Wars fan, one of the playing pieces
was quickly nicknamed Jabba the Hut
(guess which one). In Nexus Ops we
play for dominance over space, mining resources, waging battles against one
another, the whole time trying to fulfil secret missions in order to score
bonus points.
During your
turn in this game, you may spend your money to summon creatures to work for
you. There are six different kinds; Humans, Fungoids, Crystallines, Rocks
Striders, Lava Leapers and Rubium Dragons. Each come with different costs and
abilities. The first three are the only races who can work the mines, while the
other three have more advantages in movement and battle, also the stronger
races attack first when engaging in battles. Not to mention they are the only
ones that can enter the monolith base, which earn the player controlling it Energize cards every turn (which gives the player
advantages in either battles or regular gameplay).
Once the
player has placed the new creatures on their home base, they may move any of
their existing pieces to explore and/or conquer more land. Once this is done,
the player will wage battles on any tiles where theirs and another player's
pieces are both in. If the player win this battle they earn a point (unless they
have a secret mission card that says otherwise), and the losing player gets an Energize card. Then the player collects their earnings from the mines they are in control of (meaning no other player
have pieces on that mine, and the player has a race stationed on it that has
the ability to work it), and finally, the player draws a new secret mission
card before the turn passes to the next player.
I have to
say that I had a far better first time experience with this game than I did Eclipse. One of the contributing factors
was that I had far better luck with my dice rolls this time around - ironically
the player who played the colour I had in Eclipse
had the same abysmal dice rolls as I did - so perhaps the colour green is just
cursed in these types of games... who knows? Secondly, I felt I got the game pretty early on, which
always helps. I was the first player out to acquire the strongest race (the
dragon) and I managed to build up a pretty decent army thanks to good mining
income. Thirdly, while this didn't apply to me until a bit further into the
game - I really liked that the game's battle is evened out by awarding the
losing player an Energize card. It
gives players the chance to catch up.
I wouldn't
say the game is ideal for newcomers, but it's not all that hard to learn,
either. I'd say it's a good transitional game into the heavier stuff. You don't
have a lot of resources to keep track of, just money (unlike plenty of other
games in this genre). The six races' cost, abilities, strength and battle order
are written out on a chart in front of you. And the cards are easy enough to
understand.
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