I tend to
have two specific modes when gaming. There's the strategy mode, where I'm choosing what actions to do and which players to target according to who is in the lead or have the potential to take it. Then there's
vengeance mode. I'm not above admitting that I'm not fond of being the target
of other players (but then again, who is?). If I'm in the lead or will potentially get ahead, fair enough, it's
good strategy for them to do so and I cannot begrudge them that. But when I'm
dead last and still get targeted, I'm not a happy camper and I will devote the
rest of my game to destroying said player. The reason I mention this, is
because that exact thing happened when I played Libertalia in my gaming group.
This is a
pirate themed game, where all players start with the exact same hand of cards
(determined by one player randomly drawing nine cards from his/her deck, and
the other players searching through their decks for the exact same character
cards). Each character has a ranking number in the top left corner. The higher
the number, the better the rank. To break ties if two or more players play
the same card on the same turn, there's a second rank further down, which shows
which player has the advantage on this particular card.
The game
lasts for three rounds (weeks) and each round consists of six turns (days,
leaving the final day for anchoring up and scoring). At the beginning of a
week, players receive ten doubloons and nine matching cards (as explained
above).
Each day
each player will choose one of the cards on their hand to play. The card is
laid face down until all players have decided on a card, and then all played
cards are revealed simultaneously and sorted according to rank. First the
players whose card have day actions take turns performing said actions, which
can be anything from paying doubloons, killing characters, taking doubloons,
picking discarded cards back into their hand and so forth. When taking day
actions the player with the lowest ranking card goes first.
After all
day actions have been taken, it's time for dusk, the players get to choose from
the treasure tiles on the board (regardless whether the other players have
special dusk actions). This time the player with the highest ranking card goes
first. The tiles can be treasure maps (which needs to be collected along with
two more in order to score points), treasure chests, jewels and barrels (which
score points), cutlasses (which the player then use to kill another player's
character with), Spanish officers which will kill your character, and a cursed
token which deducts three points during the end of week scoring for the player
who has it (it is, however, possible to get rid of cursed tokens before this
happens).
Any of the
characters which hasn't been killed, will then be moved to the players dens.
Now, any player who has characters with a night time action in their den may
take them (this happens every night that character is still in the player's
den), which can be anything from taking money, to selling off tiles for money.
After that a new day will begin.
At the end
of the week, all ships will anchor up, and players whose cards hold anchor
symbols may reap their rewards (or pay their fines, depending on the criteria
on the cards). Then players will tally up their treasures, curses and doubloons
and score their points. Then all played cards are discarded, same with all
treasure tiles, and players discard down to ten doubloons. New cards are drawn,
but players keep any cards already in their hand, making the following week a
little less predictable.
Back to
what I said about being a vengeful player, I had two really awful scoring
phases, leaving me with ten and eleven points, more or less the same amount of
doubloons I started with each week. The first round this was due to the player
to my right passing me three cursed tiles in the very last turn, leaving me
dead last. This was annoying, but didn't trigger my vengeful mood, as players
could only pass cursed tiles to their left. But in the second round, when the
player to my right chose to kill a character that would have given me ten
doubloons at the end of the round (and I was not the only player who had this particular character), that's when
I got mad. I really don't care for targeting the player in dead last, it
basically is the gamer way of kicking someone while they're down. It's bad
strategy, and it's rather cowardly to
do so. So, I basically made sure I got the next two cutlasses and killed one of
his characters both times to get even.
It still
annoys me that I still didn't manage to drag him down with me, but at least he
didn't win, and at least I did manage to pull a lot of points in the last round
(42 points to be exact) to make up for my abysmal first two rounds, so I
actually managed to avoid getting last place, which I thought was pretty damn
good considering how poorly the first two rounds went for me.
It was a
fun game to play, and I will play it again if given the opportunity, although I
don't really intend on getting it myself. I would put the newcomer friendliness
at a medium. It's doable to get into it, but you do benefit from playing these
kinds of mechanics before, as well as just have a general strategy game or two
under your belt.
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