This is
another one of the games I bought off another member of my gaming group, this
one I hadn't even heard of before, but I looked it up on the web to see what
kind of mechanics it had, and since it was worker placement, I decided to get
it. Thankfully, when this one came up at a game night, one of the other people
already knew it, so it wasn't up to me to teach them. In Dos Rios you are manipulating two rivers by building dams, so that
the water will flow to areas occupied by your player pieces or houses in an
attempt to get money and/or wood.
Before the game starts, the first two players each set up a river flowing down the board. There are rules according to how the river may flow, like it may only move in one of the three downwards directions and when faced with different types of land, the flow will default to the lowest point. Then players take turns placing pieces one at a time onto the board before the game starts. Tiles are then lined up to determine what type of land, or which river give rewards at any player's turn.
At your
turn, you get six moves in total, which you can distribute across your player
pieces at your own leisure. You may not move into a spot where an opponent has
a player piece unless you move into that spot with a larger number of pieces,
or you move in with the same number of pieces - only from a higher ground
(woods to flatland or mountain to woods or flatland). When you do, the
opponent's playing piece is moved back down to the village at the bottom of the
board. You may never move into a spot where an opponent has a house or a
hacienda (but with a house you may move through the spot, whereas the hacienda
blocks even that).
In addition
to that you may build dams to manipulate a river where one of your pieces are
standing in an attempt to get it to flow where your pieces are standing (there
must always be at least one open passage for the river to flow, so once the
other two options are blocked you must manipulate the river from further up to
change the flow) and away from places where your opponents' pieces are
standing. If you have money you may also choose to build a house or a hacienda
at any given spot where you have a player token.
At the end
of your turn, you take the tile at the end of the row - and you may choose to
either use it to reap rewards (all players with pieces on that river or type of
land will get rewards, not just the player whose turn it is - and a tile gives
the same reward regardless of how many player pieces you have on it) - or you
may choose to move it to the back of the row if you determine it doesn't
benefit you or will benefit an opponent significantly more. There are two
robber tiles in the stack, which has to be resolved immediately when revealed.
On the river in question the robber will move down the river in question and
chase the top three player pieces back to the village - if a player piece is
standing on the same spot as their hacienda, that piece is skipped.
The game
ends when a player has managed to either build a hacienda and all four of their
houses or when they have managed to build a hacienda and three houses all
located on a river bank. When playing with my friends, I actually came really
close to winning, having managed to manipulate a river from one of the highest
point possible in order to get it to flow onto my houses - however I was still
one note short from building my hacienda and the next player managed to build
theirs.
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