Easy to learn, quick and simple to set up and no problem to follow |
The game
itself is a pretty simple strategy game. You have a pile of tiles to draw from,
never knowing what you might get. You also have a number of game pieces (called
meeples) in your colour. You play the game by drawing a tile and placing it on
the board. You may only place a tile where grass is adjacent to grass, road is
adjacent to road and/or town is adjacent to town. Then you may claim a part of
that tile with one of your meeples
(town, road, cloister or field). Then, if placing the tile finishes either a
town, road or cloister, the player who has claimed it will score points
depending on how large/long a town/road is. It is also possible to compete with
another player for a town or a road. As long as the town, road or cloister is
unfinished, your meeples are tied up
and cannot be used for other purposes, so the key point is to balance between
building and scoring. If you claim a field, your meeple will be tied up for the remainder of the game, but could
potentially score you a great deal of points at the end of the game. The game
finishes when every tile has been placed.
This game
is pretty easy to learn, and while having prior experience with other strategy
games certainly help (as it always will), there is really no need to have
played other games to get into this one. The number of options is limited and
the scoring is pretty simple to follow. And as a bonus, if you eventually tire
of the basic game, there are several expansions out there you could try (I
haven't yet, but I fully intend to).
And for
those who wonder, I won 3 of my matches in the tournament, ending up on 4th
place, which is not too shabby (and I got to take home a copy of the game as my
prize).
No comments:
Post a Comment