This Wednesday, one of the games winning out was Terra Mystica, a game that most of us hadn't played before. From the sheer number of different pieces, tiles, resources, scales and the like, I could tell this game would require some time to familiarize myself with. And I was right.
As you can see the game has a lot of pieces and options to keep track of |
Each player
chooses a race to play, each which comes with different set-ups in terms of
amount of active power (versus passive power) and player advantages. In
addition to this, there are two versions of each colour, so you could play
either with a race advantage or race disadvantage (from what I could tell).
Each colour comes with player pieces representing five different types of
buildings you can build (starting with houses, which can be upgraded in
different ways depending on what rewards you wish to gain), as well as pieces
to mark scoring and the level of your abilities. Just setting up the game is
confusing at first.
The board
is a mixture of tiles representing various types of land meant to build your
buildings on, however each player can only build on the type of land associated
with their race. However, they may use resources to terraform an adjacent tile to become their own type of land.
There are
also advantage tiles that each player chooses before each game round. When you
start a game round, each player receives the number of different resources
shown on their race board. Each player may only play one action at a time, but
there is no limit to how many actions a player may do each round (but each
action cost resources depending on what you wish to do). When a player no
longer can (or wants to) play an action, they end their own turn by giving back
their advantage tile and choosing a new one (it cannot be the same as they had
last). When each player has chosen to end their turn, the round is scored
(different rounds have different criteria in terms of how players may earn
advantages or points), the player who chose to end their turn first is the
first player in the new round. There are total of six rounds in a game.
This game
really isn't for gaming newcomers (not saying it isn't fun, just that you are
better off familiarizing yourself with some other titles before taking on this
one). There's a lot of information to retain and it takes a long time to
explain (and even then you tend to be confused). While this isn't a worker
placement game, I would still recommend getting some experience with that genre
as it helps you familiarize yourself with the type of strategies you need to
apply in this game. The buildings you put on the map help you earn rewards,
which you could utilize in following rounds by upgrading your buildings or
abilities. This is not unlike the utilization of workers in worker placement
games (like Tzolk'in - the Mayan Calendar
or Bora Bora - neither of which are
all that newcomer friendly, I'm afraid, but if you are familiar with those,
then you will more easily adapt to this game).
Then
there's the aspect of playing as a particular race and each player having
different advantages in the game, as well as the concept of power (or you could
call it magic). There are other games that I have played which utilizes this
concept, but I think newcomers could benefit from having played Phenomena (a more newcomer friendly game
with the concept of playing as different races and utilizing and balancing a
limited amount of magic).
The map
(main board) itself will feel very similar to the one in Kingdom Builder. I wouldn't really link the games as they take very
different approaches to building, but having said that, I think I still would
recommend newcomers to familiarize themselves with Kingdom Builder long before taking on Terra Mystica, as it is a much more newcomer friendly game and a
very good introduction to strategy games.
To sum it
up, it's a fun game, but Terra Mystica
definitely shouldn't be the first one you try. There's simply too much to keep
up with right from the start and it takes you a while to really get into it.
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