It seems to me that one thing that tends to go hand in hand
with being somewhat nerdy and/or geeky is that we also tend to have a bit of an
awkward relationship with socialization, at least the kind that is considered 'normal'
(I'm not trying to generalize or 'speak for all nerds/geeks' when I use the
word 'we' by the way). For me, at least, it's either awkward small talk that I
trudge through because it's the nice thing to do (also I can't stand sitting in
silence with someone - I have to be
extremely comfortable with a person to do that and be okay with it) or an
exclamation of enthusiasm at finding someone who shares even one of my interest
one little bit and I proceed to talk their ears off about that one subject -
possibly even putting them off the subject for life (it's happened).
This blog contains Public Displays of Geekery. Readers of a non-geeky disposition may take disinterest to the copious references to fandom, table top gaming, video gaming, fanfiction, fanvideos, conventions and other aspects of the Geeky Lifestyle. May contain fannish behaviour; ranting, squeeing and general obsessiveness with the world of fiction. Reader discretion is advised.
10 Dec 2015
29 Nov 2015
Kickstarter: What Games I'm Backing and Why
Tags:
Kickstarter,
Table Top Gaming
...
2 comments so far
I thought this would be a suitable follow-up to my last
blog, where I confessed to having become a Kickstarter addict. I wrote a bit
about things that turned me off a project, but I didn't really go into what actually
turns me onto one. What makes a project actually stand out to me. More
accurately, what games specifically stood out to me in such a way that I
decided to back them, and for what reason. And then there's the whole aspect of
why I'm backing games on Kickstarter that I haven't even played yet when there
are currently published games that I would really, really like to own right now,
but haven't purchased yet.
27 Nov 2015
Help! I'm turning into a Kickstarter Addict!
Tags:
Kickstarter,
Table Top Gaming
...
No comments so far
Let me just start this by saying that I am by no means a
newcomer to crowd-funding, I backed my first project back in April 2014, and for
the following year and a half I only backed a handful of projects. I had a very
relaxed relationship to crowd-funding as a whole, never looked for projects,
they simply came to me through the fan communities that I was a part of.
Then I was introduced to the table top section of
Kickstarter. It started innocently enough; someone in my gaming group shared a
link to a board game campaign that was mere hours away from funding. I clicked
it, was instantly wowed by the vibrant look of the game. I read through the
campaign information, looked through the pledge levels and was not only pleased
with the game presented, but also how decently priced it was, so I pledged and
helped fund my first ever board game Kickstarter. It could have ended there,
and with every single other campaign I had backed before that was how it ended
- except I couldn't help but think that if this amazing looking game was on
this platform - what else could be there?
9 Oct 2015
Organising my boardgames: A Castle For All Seasons
Tags:
Table Top Gaming,
Tips & Tricks
...
No comments so far
Been a little while since I did one of these, so moving
further down my shelf we have A Castle for All Seasons, a game I bought second
hand last year before even having played it, but that has seen a lot of play
time since. This game originally intends to keep game resources on the board
itself, but the space allocated to each resource is not that great and I've
found that it's much simpler to keep the resources off the board, as you don't
risk accidentally covering up the amount of said resource is given, which makes
the game ideal for my kind of organisation.
25 Sept 2015
Organising my boardgames: Lords of Waterdeep
Tags:
Table Top Gaming,
Tips & Tricks
...
No comments so far
Moving on to the second sorted out game on my game shelf and one of my favourite games we
have Lords of Waterdeep. Now this game originally came with an insert
specifically made with organisation in mind. Every player piece had its place,
same with the cards, buildings, resources and so forth. The insert even made
sure the game board sat snugly inside, making sure to keep all the game
components in place, however there were two issues with the original game set-up
that made me abandon it. Firstly the game lid was so narrow it would not stay
in place if the game didn't sit horizontally, meaning I had to tie something
around the box before packing it whenever I took it somewhere, also the game
had absolutely no room for an expansion, so when I added the expansion to my
collection, the original game box and insert simply had to go.
22 Sept 2015
Organising my boardgames: Bora Bora
Tags:
Table Top Gaming,
Tips & Tricks
...
No comments so far
Starting off my segment of showing off my organising
solution for various games is probably one of my more interesting solutions.
When I kicked off this thing, my intention was to mainly box up the resources
that you needed in the game and not really anything that was key to the game's
set-up. With Bora Bora this originally meant only a few
components initially made it into a box, but then I started rethinking the
system a bit to see if there wasn't one more way to tweak it. Turns out there
is.
21 Sept 2015
Organising my boardgames
Tags:
Table Top Gaming,
Tips & Tricks
...
No comments so far
Over a year ago I posted about how I had made my own big box
solution for Catan. Since then (in fact in the past week or so) I've gotten
into somewhat of an organising craze. I've been going through most of the games
in my collection and figured out ways to not only keep the components separate
and tidy, but also significantly reducing set-up and clean-up time needed for
the games in question.
30 Jul 2015
My Top Ten Favourite Legend of Zelda Games
Tags:
Legend of Zelda,
Top Ten,
Video Gaming
...
No comments so far
Recently I've been watching a ton of countdown videos on
people's favourite Legend of Zelda games. It's just fun to see how people's
opinions differ, and how things that turned me off about a game were the exact same
things that made others love it, and vice versa. I decided to try and compile
my own list and see how it compares to the many, many video countdowns
I've now seen. Now, I would have loved to make this into a video, but I'm
afraid I'm better at writing my thoughts and opinions than I am at voicing it
into a microphone. Also, I don't own any capturing devices or software, so any
video would just be me talking, and that's not really interesting. The best
video countdowns I came across were the ones that really showed off the
gameplay of the individual games. So I'm afraid that my thoughts will just be
expressed in writing here on my blog.
16 Jun 2015
Doing Minecraft Survival for the First Time
Tags:
Minecraft,
Tips & Tricks,
Video Gaming
...
No comments so far
I tend to be very specific when it comes to games and gaming
experience. I detest gaming in first person, I don't like gaming on the
computer, especially with the mouse and keyboard controls. I've tried it
several times, and each time the gaming experience was more enjoyable for me
when I switched over to the console version of the game instead. However, there
is one game that kind of breaks most of my main rules of gaming, and I actually
love it; Minecraft.
4 Apr 2015
Why I think Global streaming should become reality
Tags:
Netflix,
Region-lock
...
No comments so far
I've kind of already touched on this subject in a blog I
wrote nearly a year and a half ago, where I lamented the use of region-locking
in the entertainment industry, but now that Reed Hastings, CEO of Netflix has
begun arguing for a global streaming service rather than sticking to today's
formula of region-releases for content, I thought it was time to write about it
once again.
1 Apr 2015
Like a Phoenix rising from the flames...
...
No comments so far
Hi, I'm back, and I'm breathing life back into this blog. I
know it's been ages, and who knows, maybe nobody missed it when it originally
died its slow and quiet death. Nobody except me, at least. I can't promise that
something like it won't happen again, but I plan to try my best to keep it
alive.
To explain how I plan to avoid it, I need to clear up why I
ended up with this year-long absence (almost to the day it seems) in the first
place. When I started blogging, I loved doing it. I wrote about the things that
interested me, and it was a nice way to just air my thoughts and share my
passions. Then I got the [insert sarcastic voice] brilliant idea of
making weekly columns as a way to keep at it. And I enjoyed them at first,
writing recommendations for my favourite fan works out there and writing about
the games I was discovering, but then it kind of piled up and it began to feel
like work than a hobby and I started to resent it, especially my own insistence
to do weekly updates.
Another issue was how I blocked off other topics that might
have interested me to write about because it didn't really fit the "theme"
of my blog, which is just silly, as this is my blog, so why shouldn't I
get to write about whatever I want, whether it actually fits into the geek
category or not. So, no more of that, I will write about the things that
interest me, and knowing myself, I will probably only stray away from the
geek-side once in a blue moon anyway, so what was the problem, again?
If for any reason you read my blog back then, maybe
you've noticed that I've now taken down all the old weekly recommendations
posts. It's part of my plan to "take back" the blog, I've decided to
start fresh and only do recommendation blogs for fan works and creators I truly
feel ought to be discovered and appreciated, I haven't decided on the format
yet, but I will figure it out. I also intend to rework my table top blogs, as
another problem was that I was forcing myself to write about every game
I was introduced to rather than the ones that actually made me want to
write about them. So I will keep some pieces and rework them, removing others,
and of course write new ones.
In general, I just want to get back to writing about the
things I care about, avoid forcing a schedule on myself. Sure, a schedule helps
with the predictability, but it also has a tendency to favour quantity over
quality, and I'd much rather stick to properly written pieces than throwing
something together last minute because it's [insert weekday] and it's time to post
a [insert column]. So, here's to hoping that some random people out there will
appreciate what I have to say. It's good to be back.
... oh, and I just noticed the date, completely not an April fools joke, just a random coincidence.
... oh, and I just noticed the date, completely not an April fools joke, just a random coincidence.
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