Once all
players have chosen their character, they receive loyalty cards, which states
whether they are a cylon, not a cylon or one
of the five (whether the character was a cylon or not in the show is
completely irrelevant to the game, here any
character may turn out to be a cylon). Halfway through the game, they will
receive another loyalty card, which may change the nature of their character
(not cylons may become cylons, etc). During the first half of the game, the
cylons (if any) operate in complete secret, sabotage without drawing suspicion.
During the second half, the cylon may choose to reveal their alignment and
shoot themselves in order to wake up on the cylon resurrection ship to continue
their sabotage from there.
During each player's turn, they draw skill cards matching the colours shown on their character card (five in total), then they may play one movement, and one action (either an action from a card on their hand, or one of the locations onboard the ship). Once that is done, a crisis card is drawn, revealing what kind of crisis is upon the ship. This could be a danger that needs to be defeated (using skill cards of specific colours to either help along or sabotage the mission - all in secret unless a specific card has been played to force characters to play their cards openly), approaching cylon ships, and/or making a tough choice between two different sacrifices (either personal or the ship's resources).
The way the
game progresses is by having Galactica
jump through space, some crisis cards will include symbols for the jump track,
once that track has filled up, the ship will jump in space and the military
leader in the game chooses between two destination cards (usually resulting in
one bad thing or another). Once the ship has jumped the equivalent of four times (some cards may speed up the
jumping progress), you are halfway through the game. To win, the crew must
manage to get Galactica through 8+
jumps (meaning it has to make it to the equivalent of eight jumps, then jump one
more time) without depleting any of the resources (fuel, food, population and morale) in the process.
The cylons, however, may win the game in
several different ways. This could be destroying Galactica, sabotaging the ship's progress so that one of the
resources are depleted, or managing to land all non-cylon characters in the
brig and essentially take over the ship.
Now, this
is a very fun and engaging game, but I recommend any newcomers to learn the
game through playing with already experienced players, as it takes a while to
really understand it. It seems very overwhelming, but if a couple of the other
players are in control of how the game can be played, then it's very doable to
learn it through playing (I was the only new player in a group of five). However, I do recommend having all players familiarising themselves
with each of the different loyalty cards before the game, so that no
matter what loyalty they have, they will know how to play without accidentally revealing themselves.
Gameplay
itself is kind of a mixture of gaming elements. The concept of character
alignment and sabotage are similar to what you find in games like The Resistance or Panic Station. Character specialisations and crisis cards are
common elements in co-operative games like Pandemic.
Having experience with some of the other games will
definitely help you truly get into the game, but the most important thing remains to play this game with players who are already familiar with it.
I
especially recommend having experience with games involving character loyalty
and sabotage, as part of the game is trying to avoid suspicion by casting
suspicion on someone else (if you're not a cylon, you want to direct suspicion
towards players you believe are most likely the cylon to eliminate the threat -
if you're the cylon you want to direct suspicion towards players you think
aren't cylons to limit their gameplay abilities) and it helps to have some
practise in that area.
The
co-operative elements of the game are easy enough to learn, as you can seek
advice from the other players on what is considered a good or bad move (of
course, if you are a cylon, you need to manage to do this without drawing
suspicion towards yourself).
To sum it
up, I think the game is fun, but a newcomer definitely will depend on
experienced players in order to learn their way around it, also it's a very
time-consuming game, so be sure to put aside several hours whenever you play
it.
In addition, you played with elements from the Exodus expansion. The core rules are somewhat less extensive.
ReplyDeleteK.
I still stand by that it's better to play with people who know it, because it's easier to learn from the other players' actions than having the entire group stumbling through it.
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